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- Path: news.restena.lu!usenet
- From: manou.billa@ci.educ.lu (Manou BILLA)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Haynie joins AT team
- Date: 24 Mar 1996 00:01:33 GMT
- Organization: Not organized
- Message-ID: <20070.6657T48T1075@ci.educ.lu>
- References: <199603201242.mellorp.3343@mcarepcs.demon.co.uk>
- Reply-To: manou.billa@ci.educ.lu
- NNTP-Posting-Host: slip1.restena.lu
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- On 20-Mar-96 13:43:03, Paul Mellors (mellorp@mcarepcs.demon.co.uk) wrote to
- All () about Re: Haynie joins AT team
- (<199603201242.mellorp.3343@mcarepcs.demon.co.uk>):
-
- Hi Paul
-
- >It's not just a rumour;
-
- >I personally heard it from Stefan Doymeyer's (AT President) own mouth.
-
- >Dave Haynie is ON the AT dev team and is relocating to Bensheim.
-
-
- >STUPID QUESTION, AND I HOPE I DONT GET FLAMED FOR ASKING THIS BUT
- >WHO IS DAVE HAYNIE?? (CRINGE WAITING FOR A SLAP)
-
-
- Dave is THE AMIGA creator! Nearly all big box AMIGAs are his creations!
- A2000, A3000, A4000, SCSI II controllers, GFX cards, turbo cards and other
- things , of which most never did appear in the shops! Like the A3000+ or the
- A5000 AAA! :-( The A3000+ was nearly finished, even AT&T did have a prototype
- to run their own voice controlled OS! which should have been integrated into
- the AMIGA OS! :-((((
-
- Check his homepage at:
-
- http://www.iam.com/people/dave.html
-
- He now works for SCALA (the creators of SCALA MM 200, 300, 400, ...)
-
- Here's some info from his homepage:
-
-
-
- Cool (kewl, adj.)
-
- "An unreachable goal for some, a way of life for others. The obvious example
- of this latter category being Dave Haynie, pictured
- above"
-
- --from the glossary of The Zorro III Bus Specification
-
- Dave Haynie
-
- Engineer, Producer and Director, Author
-
- dave@iam.com
-
- Dave was a Senior Hardware Engineer at Commodore-Amiga, Inc. thoughout the
- days of the A2500, A3000, and A4000. He is the producer and
- director of a documentary about the last years at Commodore, including details
- of management folly and of how billiant and subversive engineers dealt
- with same. He is also the author of DiskSalv 3. Both are published by
- Intangible Assets Manufacturing. Dave is now a Senior Engineer at Scala, Inc.
- as well as continuing to work on Amiga projects for Intangible Assets
- Manufacturing.
-
- Comming soon: Articles Dave wrote for a newsletter that never happened, and
- maybe even a Dave Haynie Fan Club (perhaps as a mailing list .which
- would include random thought by Dave or Dave and Dale and offers to get
- authographed merchandise and stuff).
-
-
-
- Dave Haynie has been involved in the Amiga community since the dawn of the
- Amiga. He was an engineer on the Commodore C128 at the time Commodore
- bought Amiga. He started using the Amiga in 1985, as soon as he could get
- his hands on one. He bought one in 1986, and has been programming it ever
- since.
-
- As an Systems/Hardware Engineer at Commodore, Dave was the chief engineer
- of the Amiga 2000, Amiga 2630, the Zorro III Bus Specification, Amiga
- @{"3000+" link A3000Plus}, Amiga 4091, and the @{"Nyx prototype" link Nyx},
- and a leading member of the
- engineering team on the Amiga 3000 and Amiga 4000. Dave had a number of
- @{"really cool projects" link Cool.Projects} in the works when Commodore went
- under.
-
- Independently of Commodore, Dave has been involved in a number of Amiga
- projects. As well as DiskSalv, Dave wrote SetCPU, the popular 68030 MMU
- tool, and several other example programs. Dave has written extensively, for
- magazines including AmigaWorld, Amazing Computing, Amiga Sentry, .Info,
- AmigaWorld Technical Journal, Compute!, Amiga Shopper (UK), and most
- recently, Amiga Format.
-
- In less technical times, Dave resides in the great state of South Jersey,
- with his wife Liz, kids Sean (3) and Kira (1), dog Auryn (Borzi), and cat
- Iggy (Black & White, footwarmer). When he's not on the computer, Dave has
- too many other interests. He practices Aikido regularly, he's into
- photography, video (see his first film, @{"the Deathbed Vigil" link
- Deathbed.Vigil}), cycling,
- canoing, swimming, woodworking, Japanese knives, writing (technical and
- songs), modern Rock music, and good beer. Since the demise of Commodore
- ("well, at least I can have a life now"), Dave's been working at Scala,
- Inc., and learning to play keyboards.
- @endnode
-
- @node A3000Plus
- @title "A3000+, the first AGA System"
- In 1990, Commodore was nearing completion of the first major upgrade to the
- Amiga chip set. Code named "Pandora", and later dubbed "AA" (because of the
- @{"AAA" link Nyx} project, already underway), this chip set would boot the
- basic graphics
- capabilities of the Amiga considerably, while retaining full register-level
- compatibility with the ECS and original Amiga chip sets.
-
- Ultimately, Commodore needed a test system for these new chips, and so they
- naturally assigned Dave Haynie to the project. Not satisfied to just build
- an "AA3000", Dave looking into building an all-around better system which
- included the new chipset.
-
- In February of 1991, the first A3000+ booted up Workbench. The new chips
- ran the existing AmigaOS almost without incident. In addition to the AA
- chips, this first 3000+ had a digital signal processor, the AT&T DSP3210,
- built in as a local bus coprocessor. The DSP3210 and the Amiga were a match
- made in heaven. The 3210 was a local bus master, allowing for DSP systems
- to be built without the expensive and limiting SRAM of earlier designs. The
- 3210, at 50MHz, crunched 32-bit floating point at up to 25MFLOPS, five
- times faster than the 68040. AT&T has a full fledged, multitasking,
- multiprocessing DSP operating system for the 3210, which used an arbitrary
- general purpose OS as a host. The Amiga's low overhead, near realtime OS
- was a perfect mate for AT&T's VCOS.
-
- Of course, prototypes will be prototyes, and the DSP never worked on the
- Rev 0 edition of the A3000+. But everything else did. For Rev 1, a very
- extensive DSP audio system was put into place, including hardware CODECs
- for 16-bit stereo I/O at up to 48kHz and phase-correcting
- telecommunications, for V32 modems.
-
- After Rev 1, Commodore Engineering management was changed by the then
- president of Commmodore International, @{"Mehdi Ali" link Deathbed.Vigil}. The
- new VP of
- engineering, Bill Sydnes, was opposed to the A3000+, and virtually every
- other project underway at the time -- no use making the previous
- administration (the folks who brought you the A500, A2000, and A3000) look
- good. The final revision of the Amiga 3000+ was a scaled down version, as
- mandated by the administration. A flaw in some custom DSP support logic,
- built into the new A3000-architecture DMAC chip, made the DSP a problem.
-
- The DSP lived on for awhile, despite management. Dave Haynie worked on his
- own time to get systems reworked, and work out any additional bugs, in the
- DSP hardware. Jeff Porter, onetime Director of New Product Development and
- the other driving force behind the DSP, managed to keep the software
- development funded. Eric Lavitsky, DSP expert, consultant, and longtime
- Amiga supporter, did the actual VCOS port. This port was, in fact finished.
-
- And the DSP had a kind of afterlife. After Bill Sydnes was fired, Lew
- Eggebrecht took over Commodore Engineering. While not an amazing leader,
- Lew did turn a number of projects on that were floundering as skunkworks
- efforts necessarily hidden from Sydnes. Dave had proposed a DSP board be
- made for Zorro III, and Lew put two engineers on it full time. Although
- Commodore never built the resulting board, the design was nearly complete,
- and it was build by a company that licensed the design before Commodore
- went under.
- @endnode
-
- @node Nyx
- @title "Nyx, The AAA Prototype"
- The most advanced project ever attempted at Commodore was the creation of
- the Advanced Amiga Architecture, or AAA. Started in the late 80's, AAA was
- an effort to build a new Amiga architecture that was once again head and
- shoulders above the mainstream. AAA was a major advance. It would deliver
- 32 and 64-bit systems, using DRAM or VRAM. Many new graphics modes were
- supported, including 24-bit, HAM10, and compresses 8 and 24-bit modes. The
- blitter and copper were fully 32-bit, and the copper could feed the
- blitter. Graphic resolution went up to 1280x1024 noninterlaced, and the
- pixel clock could change on a line-by-line basis, to support hardware
- promotion of older screen modes. Audio was extended to 8 channels, with
- sampling rates up to 100kHz at 16bits/sample. The floppy disk interface was
- fast enough for 4MB floppies, 150KB/s CD-ROMs, Digital Radio, and other
- serial streams, and decoding could be done on-chip or in software.
-
- In 1992 Dave Haynie designed the "Nyx" prototype, which was the first home
- for the AAA chips. Based on the A3000 architecture and lots of programmable
- logic, three working systems were built. When Commodore stopped funding the
- AAA project, critical chip revisions had been released to tape, but not yet
- made. The existing AAA chips delivered 24 bit graphics at high resolution,
- demos set up the copper feeding the blitter, doing CPU-less animations. The
- next rev was supposed be enough to boot the AmigaOS.
- @endnode
-
-
- @node DeathBed.Vigil
- @title "The Deathbed Vigil"
- The Deathbed Vigil and other tales of digital angst
- by Dave Haynie
-
- Set the way-back machine for April, 1994. Everyone was worried about the
- continued existence of Commodore. I had been away, interviewing for new
- jobs in Texas, so I came in, first time that week, on Tuesday, April 26,
- 1994. Rumors were running rampant about a bigtime layoff happening the next
- day. We in Engineering had already been on a major league skeleton crew
- since the summer of 1993, so this was clearly a sign of the beginning of
- the end.
-
- So, when I woke up Wednesday, not knowing with any certainty if I'd have a
- job to go to tomorrow, I thought about videotaping Commodore. After all,
- this whole Amiga thing, which ran far beyond Commodore, the Amiga
- community, nearly all my active interpersonal relationships, and in some
- sense, the last vestige of the real small computer industry; once full of
- excitement and new ideas, but by this time more concerned with perpetuating
- and recreating obsolete, "best of the 70s, as long as UNIX isn't
- considered" computing. It was one of those ideas you think about, say "hey,
- wouldn't thi be cool", but then dismiss as soon as there's an obsticle.
-
- So I set out to do some taping. Fortunately, I had three batteries charged
- for my Sony TR-7 8mm camcorder; recharged after my trip to Texas. And
- fortunately, K-Mart had blank 8mm tapes for sale. So I went to Commodore,
- and proceeded to do a walk-around of the Commodore building.
-
- Pretty early on, it was clear that the layoff was happening. All but about
- 30 people were layed off; I was one of the "still employed", it was less
- clear who the lucky ones were. At lunchtime, we went to our Mexican place,
- Margarita's, for the last big layoff party. There, many things were said
- about the Commodore management, some of it on-camera.
-
- At the layoff party, Randell Jesup told me of a "Deathbed Vigil" party that
- he and Bryce Nesbitt were throwing, on Saturday. When Commodore bought
- Amiga, the good folks at the original Amiga company in Los Gatos, CA, held
- an "Amiga Wake" party. This proved premature, if in retrospect technically
- correct; Randell didn't want to make the same mistake. So I filmed the
- party, where all kinds of cool things took place: interviews, tales of the
- golden and not-so-golden years of Commmodore-Amiga, a burning of the L.B.M.
- effigy (some associate this with ex-President of Commodore, Mehdi Ali),
- smashing of keyboards, the "Chicken Lips Blues" song (performed by Mike
- Rivers, written by attendees), and other great events. Some strange
- happenings, post-party, were also filmed at Commodore.
-
- Once done, I had to figure out what to do with this 4-5 hours of video. I
- decided to make a real, for sale videotape, and to try to tell a bit of the
- story of What Went Wrong, along with the antics, anger, info, and catharsis
- of this time. I realized I wanted to have on tape some small piece of this
- amazing thing I had been involved with for 10 years, and I figured fans of
- the Amiga might want a look too. So I set out to really make my first film.
-
- And along the way, I decided I wanted to know: is Desktop Video real. I
- never did any video stuff at Commodore. So I wanted to know, could a novice
- videomake sit down with a consumer camcorder and deck, an Amiga, some plug
- ins and the right software, and actually make a good video. So I put
- together my system, including:
-
- @{"Amiga 3000+" link A3000plus} prototype
- Scala MM300 authoring system (provided by Scala)
- Scala EE100 LANC/IR controller (provided by Scala)
- SuperGen 2000 (borrowed)
- GVP TBCplus (borrowed)
- JVC HR6900 SVHS deck (paid in cash)
- Deluxe Paint IV
-
- Over the course of four months, I put together the video. I added various
- bits of information gleaned from conversations with past and present
- Commodore employees, and other folks "in the know". Mike Rivers provided me
- with some original music, and I wrote lyrics to one of his songs, which I
- affectionately entitled "F.Y.M.". We drank beer, mixed it, and I became a
- Rock Icon. NOT. Anyway, if you like the Amiga, and want some idea of what
- went wrong, you can still order "The Deathbed Vigil and other tales of
- digital angst" from @{"Intangible Assets Manufacturing" link IAM}.
- @endnode
-
- @node Cool.Projects
- @title "Other Really Cool Projects"
- There seems to be a general feeling in the Amiga community that Commodore's
- engineering teams spent years developing Really Amazing Things, only to
- have Marketing deep-six them on the verge of production. This does
- occasionally happen; the @{"A3000+" link A3000Plus} is a good example of this.
- What was more
- often the case, though, were projects done on the side, "skunkworks"
- projects, if you will, that were often cool, but didn't get very far, due
- to varying management support, available funding, and the amount of
- "copious spare time" available to the project's owner.
-
- A few of Dave Haynie's less successful projects, over the years, included:
-
- A2630 This one actually made it out the door. For six
- months, it was a funded skunkworks project. Nearly
- overnight, it became A Real Product.
-
- BIGRAM A 16MB board for the A2630. Two were built. Hey, in
- 1988, 16MB was lots of memory.
-
- FASTRAM An 8MB board with fast page support for the A2630.
- As it turned out, this was a bit too complex to do
- in PAL logic at the required speeds, but it was a
- good design exercise.
-
- BIGRAMZ3 This was done in about two weeks, start to finish,
- as a Zorro III design example for the 1991 DevCons.
- This is a 64MB Zorro III memory card that supports
- Zorro III burst. It benchmarkst at about 80% the
- speed of local bus memory, a fairly impressive
- accomplishment given the less-than-ideal Zorro III
- interface of the A3000 architecture. About four of
- these exist.
-
- A2631 After the A3000 went out, Commodore was still,
- strangely enough, shipping lots of A2500/30s.
- Certain niches wanted the larger box of the A2000.
- Every A2500 got an A2630 and A2091 board. One
- Friday, over beer and Mexican food, Dave Haynie and
- Greg Berlin got the idea that this was stupid, in
- the light of the A3000 architecture. So the next
- week, Dave cranked out a replacement, based on the
- A3000 architecture, which we called the A2631.
- This was an A2000 CPU socket board with Buster,
- RAMSEY, the DMAC and SCSI chip, 68030, and 68882.
- It cost less than the A2630, delivered high
- performance SCSI, and could take 16MB of RAM.
- Management wasn't interested, even though it would
- have saved money. Two prototype boards were built.
-
- Gemini This was a multiprocessing board, designed to test
- and stress the features of the Level II Buster chip
- (Rev 8 and beyond). The problem with inventing your
- own expansion bus is that you have to build
- everything for it. So for fun, this board did
- something interesting; it had two 68030s, each with
- 4MB of RAM and independent Zorro III access. Two of
- these were built, but the project resources were
- pulled before it was debugged. Had it been
- developed fully, this could easily have helped to
- debug the Buster chip before the A4000 shipped.
-
- Acutiator Only a paper design, Acutiator was an effort to
- specify a whole new system-level architecture,
- replacing the A3000 architecture used in all A3000
- and A4000 systems. The goal was a cost efficient,
- high performance architecture that could deliver
- anything from midrange systems (about midway
- between A4000 and A1200) on up to fully
- professional Amiga system heretofor nonexistent.
- Haynie originally designed a new "Amiga Modular
- Interconnect" bus, but adopted the fairly similar
- PCI bus once it was announced. The main idea was to
- make "highly modular" Amiga systems, wherein the
- system board design was independent of CPU or
- graphics subsystems. A small amount of design work
- had been done on this, but it was largely ignored
- by management.
-
- SCARAB The SCARAB board, the last thing Haynie worked on
- at Commodore, was an effort to build a high
- performance graphics card based on off-the-shelf
- SVGA chips. The card ran a PCI bus locally, with
- bridged to Zorro III and to the video slot. With
- the video slot interface, Amiga chip graphics could
- be converted, in realtime, to PCI cycles,
- which wrote the SVGA graphic memory, in a window
- controlled by SCARAB registers. In essence, this
- was a programable "flickerFixer" that could handle
- any scan rate. The board could also support
- "hybrid" graphics modes, where in the Amiga chips
- were still used, but went into a very slow scan
- mode, so they could put out 1024x768 at 8 bits in
- slowscan, which would be converted to 72Hz
- noninterlaced by SCARAB (this is somewhat like
- "Hedley hires", an easy addition to the AmigaOS).
- RTG drivers would ultimately hit the board,
- directly, over Zorro III. Lots of design work went
- into this, but it became pretty clear there was no
- money left to actually build any of it.
- @endnode
-
-
-
- 03-AUG-95 / Intangible Assets Manufacturing / Dale L. Larson / dale@iam.com
-
-
-
- --
- Bye Manou
- ------------------------_----------------------------------------------
- Manou BILLA | _ // Connect your AMIGAs...
- 4, Ave. Nic Kreins| \X/ ... A1000 / A2500 / A3000 ...
- L-9536 WILTZ | ------ Member Team AMIGA Luxembourg ------
- | email manou.billa@ci.educ.lu FIDO 2:2455/560.8
- -----------------------------------------------------------------------
- [PGP public key available on request]
-
- ... Oregano: the ancient Italian art of pizza folding.
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